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Name: Effie, Fast Learner Cost: 1GW Type: Legendary Creature -- Human Survivor Pow/Tgh: 3/3 Rules Text: Enlist Survival -- At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control. Set/Rarity: Alchemy: Duskmourn rare Price: ???
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Name: Endless Corridor Cost: 1W Type: Enchantment -- Room Rules Text: When you unlock this door, conjure a duplicate of this card into your hand. When you do, target creature you control gains first strike until end of turn. [This is half of the split card Solitary Study // Endless Corridor.] Set/Rarity: Alchemy: Duskmourn rare Price: ???
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Name: Enduring Courage Cost: 2RR Type: Enchantment Creature -- Dog Glimmer Pow/Tgh: 3/3 Rules Text: Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos rare Price: $2.19
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Name: Enduring Curiosity Cost: 2UU Type: Enchantment Creature -- Cat Glimmer Pow/Tgh: 4/3 Rules Text: Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos rare Price: $6.56
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Name: Enduring Friendship Cost: 1UR Type: Enchantment Creature -- Otter Glimmer Pow/Tgh: 2/2 Rules Text: Double team Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn. When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) Set/Rarity: Alchemy: Duskmourn rare Price: ???
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Name: Enduring Innocence Cost: 1WW Type: Enchantment Creature -- Sheep Glimmer Pow/Tgh: 2/1 Rules Text: Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos rare Price: $4.69
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Name: Enduring Tenacity Cost: 2BB Type: Enchantment Creature -- Snake Glimmer Pow/Tgh: 4/3 Rules Text: Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos rare Price: $10.04
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Name: Enduring Vitality Cost: 1GG Type: Enchantment Creature -- Elk Glimmer Pow/Tgh: 3/3 Rules Text: Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos rare Price: $8.44
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Name: Entity Tracker Cost: 2U Type: Creature -- Human Scout Pow/Tgh: 2/3 Rules Text: Flash Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror Promos rare Price: $0.40
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Name: Ethrimik, Imagined Fiend Cost: 1WW Type: Legendary Creature -- Illusion Beast Pow/Tgh: 4/4 Rules Text: When Ethrimik enters, manifest dread. Other creatures you control get +1/+1. As long as you control another creature, Ethrimik can't attack or block. Set/Rarity: Alchemy: Duskmourn mythic Price: ???
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Name: Expropriate Cost: 7UU Type: Sorcery Rules Text: Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. Set/Rarity: Conspiracy: Take the Crown mythic, Treasure Chest mythic, Secret Lair Drop mythic, The List mythic, Duskmourn: House of Horror special guest Price: $14.33
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Name: Fear of Missing Out Cost: 1R Type: Enchantment Creature -- Nightmare Pow/Tgh: 2/3 Rules Text: When this creature enters, discard a card, then draw a card. Delirium -- Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror Promos rare Price: $3.03
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Name: Fear of Ridicule Cost: 1BB Type: Enchantment Creature -- Nightmare Pow/Tgh: 2/3 Rules Text: Enchantment creatures you control have menace. Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature. Set/Rarity: Alchemy: Duskmourn rare Price: ???
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Name: Floodfarm Verge Type: Land Rules Text: {T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island. Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror Promos rare Price: $8.40
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Name: Forgotten Cellar Cost: 3GG Type: Enchantment -- Room Rules Text: When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) [This is half of the split card Walk-In Closet // Forgotten Cellar.] Set/Rarity: Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos mythic Price: $7.19
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Name: Fractured Realm Cost: 5UU Type: Enchantment -- Room Rules Text: If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) [This is half of the split card Mirror Room // Fractured Realm.] Set/Rarity: Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos mythic Price: $2.45
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Name: Funeral Room Cost: 2B Type: Enchantment -- Room Rules Text: Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) [This is half of the split card Funeral Room // Awakening Hall.] Set/Rarity: Duskmourn: House of Horror mythic, Duskmourn: House of Horror Promos mythic Price: $5.16
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Name: Ghost Vacuum Cost: 1 Type: Artifact Rules Text: {T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror Promos rare Price: $3.61
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Name: Ghostly Dancers Cost: 3WW Type: Creature -- Spirit Pow/Tgh: 2/5 Rules Text: Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. Set/Rarity: Duskmourn: House of Horror rare, Duskmourn: House of Horror Promos rare Price: $0.32
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Name: Gilded Ambusher Cost: 1BR Type: Enchantment Creature -- Lizard Glimmer Pow/Tgh: 4/2 Rules Text: Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way. Set/Rarity: Alchemy: Duskmourn rare Price: ???
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