Water Weird
Name: Water Weird
Cost: 3U
CMC: 4
Color: U
CID: U
Type: Creature -- Elemental Weird
Pow/Tgh: 3/4
Rules Text: Whenever Water Weird deals combat damage to a player, put a +1/+1
counter on Water Weird if the top card of your library is a
nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
Set/Rarity: Alchemy Horizons: Baldur's Gate common
Legality: Legal in timeless, Legal in brawl, Legal in historic, Legal in
gladiator
EDHTCGMS