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Water Weird
Name: Water Weird Cost: 3U CMC: 4 Color: U CID: U Type: Creature -- Elemental Weird Pow/Tgh: 3/4 Rules Text: Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. Set/Rarity: Alchemy Horizons: Baldur's Gate common Legality: Legal in timeless, Legal in brawl, Legal in historic, Legal in gladiator
EDHTCGMS